![]() Most importantly Prodeus serves as a great platform for custom maps. Still, I was sufficiently entertained and that's great. The last level itself was fairly lame and I was disappointed that there was no final boss enemy. Many of them looked cool but were mostly spectacle arenas. I'm not really sure what they did during Early Access because all the levels I played when the game came out on Steam were the best ones and the new ones were not particularly interesting. Level props were neat and full of detail and I never felt bored in the sense like I was trudging through repeating areas or corridors. There was always a very good sense of flow however and I can appreciate the time and care it probably took to design levels with a constant forward momentum to it. ![]() I'm not really a fan of this kind of level design as I vastly prefer to more dungeon-like maps like in Hexen 1 & 2. About Us For more information about Kotaku Australia, visit our about page.Finished the main campaign. Technical Something not looking quite right? Contact our tech team by email at office AT. Advertising To advertise on Kotaku Australia, contact our sales team via our advertising information website.
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